I'm going to try to post some of my older work on the blog over the next few months, largely for my own archival purposes, but also because I think a lot of my older stuff was kind of fun and worth revisiting. I'll probably also post a lot of the source code (when I can find it).
Since yesterday I posted a tiny new game, today I thought I'd post a big old game.
The game is an arcade-style fighter called FightFight, and I built it in Flash 5 in Dec 2000, while I was employed at a now defunct company called CDMG. The concept was to have a fun way to meet the staff on the website, and show off our Flash prowess in the process (not sure if it entirely succeeded in either regard, but it was a lot of fun to build). In my not so humble opinion, it was pretty ground-breaking for it's time, and it still holds its own against some of the newer Flash fighting games.
Some of it's features:
- Scalable AI for computer controlled opponents
- Loads game elements on demand (ie. loads characters and environments as needed, rather than all at once)
- 4 game modes: single player, single player tournament, two player and demo mode (just wait a little while on the title screen to see two AIs duke it out)
- Each character has a unique environment, unique sounds, unique AI, unique music, and unique moves
- Environments can be animated and interactive
- Object based programming architecture makes the engine easy to upgrade (hey, this was pretty new and cool in 2000)
Click the screenshot below to play it.
To former colleagues who star in the game: You look smashing, and now you're famous! But seriously, anyone in the game who doesn't want to be, please feel free to contact me and I'll remove you.
I'm going to try to round up the source, and strip it down to just my character and the cow, then post it here (though that will probably be in a week or so, once I'm back from MXDU).

Comments (9)
this does not look good it looks cpap
Posted by: gavin at February 14, 2005 03:23 AMURL:
Thanks. This is really an excellent substitute for the gskinner components that were in the process of being released.
:)
Posted by: Gus at February 14, 2005 03:57 PMURL:
To survive in this hart competition you must deliver something special. And that is what you definitely do.
Posted by: Suzi at February 25, 2005 02:01 AMSo go on like this, it's really great.
URL: http://passwort.bitbenders.de
bad ass - looking forward to the source as i am interested in creating a similar game for personal project...
Posted by: bassmonkey at March 26, 2005 11:17 AMURL: http://monkeydesign.nl
Would also like to get hold of the source file.... I'm interested in making a comical beat em up too.
Posted by: Milo at May 11, 2005 05:14 PMURL: http://www.raymustobey.tk/
Yeah,Man! Post that source! I've been looking to do a project exactly like this! I think it looks good! It's not the most advanced game I've ever seen, but I like the character animation and the concept behind it. Awesome.
Posted by: Don Bedwell at September 22, 2005 12:22 PMURL: http://www.timetourist.com
nice site
Posted by: doyle at August 6, 2006 10:16 PMURL:
great!post that source would you!
Posted by: bayu at June 6, 2007 01:38 AMURL:
not addictive. Please remove it as it produces bad effect on your website
Posted by: vaibhav at July 7, 2007 07:05 AMURL: