After asking a few people and giving it some more thought, I decided to do a session on our popular first person shooter "Puki: The Swarm", instead of "Top 5 Flash Problems Solved" at FlashForward New York in July. I think it will be an informative and entertaining session, and should tie in exceptionally well with the workshop on OOP game development that Glyn Thomas is presenting on day 1 of the conference.

I really want to thank everyone for posting their ideas for problems to solve, and apologize for not solving them in NY - I might use them in a future session, though maybe not given all the cool stuff MM is showing off in 8ball.

I'll be looking at the creation of the game from both creative and technical perspectives (though the main focus will be technical). I'll explore the creative path for the project, then launch into the technical details, including:


  • Game architecture and OOP
  • Code re-use
  • 3D engines
  • 3D audio
  • Optimization tips and tricks
  • Preloading
  • Securing highscores
  • Discouraging cheating
  • Dissuading "game pirates"


And yes, before anyone bugs me about this... I'll be posting glic news this Monday.