We just announced the winners for round 1 of tweetcoding. There was a surprise tie for first place between @tomee6's "diagonal snake" and @piXelero's "Tunnel of Stripes". Thankfully, our wonderful sponsors, Adobe and Friends of Ed, were nice enough to accommodate the tie, and both winners will be getting a copy of Flash CS4 and AdvancED ActionScript 3.0 Animation.

The two runner ups, @vectorcinco's "the drummer" and @dickwolf's "Ghost Marquee" will each receive a copy of AdvancED ActionScript 3.0 Animation.

All three judges (me, Ted Patrick, and John Grden) had a very difficult time narrowing down the field of almost 250 entries to our winners and runner ups. We judged entries based on aesthetics, code, interaction, and uniqueness at time of submission. It's a testament to the high quality of submissions that with 3 of us making top ten lists, we wound up with 24 different entries.

"diagonal snake" is an amazingly functional game for 140 characters of code, even having a death sequence. "Tunnel of Stripes" is highly polished with the glow effect and even some basic interaction. "the drummer" was an awesome example of interactive sound in so little code, and "Ghost Marquee" both looks good, and has some insane code powering it.

Be sure to check out the #tweetcoding round 1 winners page to see these entries, and the other 20 entries that made our judges lists.

We will definitely be holding another #tweetcoding contest in the near future. I'm working with a couple of people to polish up the interface and automate things a little more. I also want to incorporate the language translations people graciously provided. Once that's done, I'll probably put out an open call for people to suggest gimme code frameworks.

Thanks again to our sponsors (Adobe and Friends of Ed), our judges, @machine501, and everyone who contributed an entry, blogged it, tweeted it, or otherwise got involved. It was a ton of fun, and I can hardly wait until the next one.