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<title>gBlog</title>
<link>http://www.gskinner.com/blog/</link>
<description>News, views and source code from Grant Skinner &amp; Company. Including information on OOP / OOAD, user experience and RIA development.</description>
<copyright>Copyright 2010</copyright>
<lastBuildDate>Thu, 22 Jul 2010 10:15:45 -0700</lastBuildDate>
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<item>
<title>Project Panel update for CS5</title>
<description>We have made some changes to the free Project Panel Update that we released last year, which makes it compatible with Flash CS5.</description>
<link>http://www.gskinner.com/blog/archives/2010/07/project_panel_u.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/07/project_panel_u.html</guid>
<category>Flash</category>
<pubDate>Thu, 22 Jul 2010 10:15:45 -0700</pubDate>
</item>
<item>
<title>FITC San Francisco</title>
<description>I have to admit, I&apos;m excited about FITC San Francisco. The conference has an amazing line up, including my personal Flash hero, Yugo Nakamura. It&apos;s also in an awesome location. I&apos;ll also be debuting a brand new talk, titled &quot;ADHD FTW, LOL!!&quot;. It&apos;s basically about how to turn your distractibility into a strength.</description>
<link>http://www.gskinner.com/blog/archives/2010/07/fitc_san_franci.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/07/fitc_san_franci.html</guid>
<category>Events</category>
<pubDate>Mon, 19 Jul 2010 12:34:00 -0700</pubDate>
</item>
<item>
<title>Some Thoughts on TLF &amp; FTE</title>
<description><![CDATA[I've been thinking a lot about the new text models in Flash / Flex (TLF & FTE) over the past few months; not just about how to use it, what features I like, or what bugs I've encountered, but about the philosophy and underlying model it's built on.]]></description>
<link>http://www.gskinner.com/blog/archives/2010/07/some_thoughts_o_1.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/07/some_thoughts_o_1.html</guid>
<category>Flash</category>
<pubDate>Tue, 13 Jul 2010 13:47:44 -0700</pubDate>
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<item>
<title>Ultra Simple Output Class</title>
<description>Lately I&apos;ve been messing around with Flash on devices and in other &quot;new frontiers&quot;. It&apos;s fun, but sometimes getting debugging working is hit or miss. To address this, I wrote an ultra simple class for tracing to a text field. It&apos;s nothing fancy, but that&apos;s the point - it&apos;s simple (~15 lines of code), tiny (~0.5kb), handy (at least for me), and works well, so I thought I&apos;d share.</description>
<link>http://www.gskinner.com/blog/archives/2010/06/ultra_simple_ou.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/06/ultra_simple_ou.html</guid>
<category>Flash</category>
<pubDate>Fri, 25 Jun 2010 10:54:35 -0700</pubDate>
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<item>
<title>Androideroids</title>
<description>Androideroids is a prototype multiplayer asteroids game in which each player uses an Android phone as their game controller. Player&apos;s can see a top down view of the game on the main screen (which could be a PC, TV, or projected in a public space), and a first person view with their health and score on their phone. Player specific sounds are played on the phone, whereas general sounds are played on the host.</description>
<link>http://www.gskinner.com/blog/archives/2010/06/androideroids.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/06/androideroids.html</guid>
<category></category>
<pubDate>Tue, 22 Jun 2010 09:28:12 -0700</pubDate>
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<item>
<title>AIR for Android Wireless Slot Car Gas Pedal</title>
<description>Recently I&apos;ve been trying to carve out a more time to play with technology. One of the first results of this is a library for creating peer to peer LAN connections between AIR applications, with a strong focus on mobile to desktop applications... I wanted to share something I built on top of it... the Nexus One Wireless Slot Car Gas Pedal.</description>
<link>http://www.gskinner.com/blog/archives/2010/06/air_for_android.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/06/air_for_android.html</guid>
<category>Flash</category>
<pubDate>Tue, 15 Jun 2010 10:02:06 -0700</pubDate>
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<item>
<title>ASDocr Update for AIR 2 RC 1</title>
<description>We have uploaded updates to ASDocr to make it compatible with the recently released AIR 2 Release Candidate build.</description>
<link>http://www.gskinner.com/blog/archives/2010/05/asdocr_update_f_1.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/05/asdocr_update_f_1.html</guid>
<category>Flash</category>
<pubDate>Thu, 13 May 2010 13:15:25 -0700</pubDate>
</item>
<item>
<title>Quick Way to Set Props on a New Instance</title>
<description>A quick way to set multiple properties on new instances, and a related AS3 feature request.</description>
<link>http://www.gskinner.com/blog/archives/2010/05/quick_way_to_se.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/05/quick_way_to_se.html</guid>
<category>Flash</category>
<pubDate>Mon, 03 May 2010 11:23:22 -0700</pubDate>
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<item>
<title>BitmapSlice9: Scale9 for Bitmaps in Flash Pro</title>
<description>BitmapSlice9 is a command for Flash Pro that preps bitmaps for use with Scale9. Among other things, this makes it easy to use bitmap skins for controls, which is quite common for games and mobile apps.</description>
<link>http://www.gskinner.com/blog/archives/2010/04/bitmapslice9_sc.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/04/bitmapslice9_sc.html</guid>
<category>Flash</category>
<pubDate>Wed, 14 Apr 2010 10:23:02 -0700</pubDate>
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<item>
<title>Return of the Blue Lego</title>
<description>Apple eliminated the blue lego icon that indicates a missing plugin on the iPad. I believe that this is a not so subtle way of shifting user&apos;s belief that the iPad browser is lacking something, to believing that the site they are viewing is broken. In response to this, I&apos;ve created the blueLego edition of SWFObject 2.2.</description>
<link>http://www.gskinner.com/blog/archives/2010/04/return_of_the_b.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/04/return_of_the_b.html</guid>
<category>Flash</category>
<pubDate>Fri, 09 Apr 2010 10:41:12 -0700</pubDate>
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<item>
<title>Colorgasm Music Visualizer</title>
<description>Colorgasm Music Visualizer</description>
<link>http://www.gskinner.com/blog/archives/2010/04/colorgasm_music.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/04/colorgasm_music.html</guid>
<category>Flash</category>
<pubDate>Tue, 06 Apr 2010 16:32:08 -0700</pubDate>
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<title>The  flash.sampler.* API and the Sample object</title>
<description>The flash.sampler.* package gives you access to the same profiling data via AS3 that FlashBuilder uses for it&apos;s profiler. It&apos;s a very useful API for performance and memory profiling, offering enhanced introspection tools, more granular timing, method invocation counts, and of course invocation sampling. I thought I&apos;d write up a quick post about the API to help people get started with using it.</description>
<link>http://www.gskinner.com/blog/archives/2010/04/the_flashsample.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/04/the_flashsample.html</guid>
<category>Flash</category>
<pubDate>Tue, 06 Apr 2010 12:22:32 -0700</pubDate>
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<item>
<title>Building Framework Independent Code Libraries</title>
<description>I&apos;ve recently encountered a couple of libraries that despite being 99% pure AS3 had minor dependencies on the Flex framework that prevented their use in Actionscript projects or in Flash without modification. This limits the immediate usefulness of the libraries, and fragments the community&apos;s access to them. Here are some tips to help you build framework independent libraries...</description>
<link>http://www.gskinner.com/blog/archives/2010/03/building_framew.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/03/building_framew.html</guid>
<category>Flash</category>
<pubDate>Tue, 23 Mar 2010 09:49:02 -0700</pubDate>
</item>
<item>
<title>Silverlight, MIX &amp; gskinner.com</title>
<description>As some people have noticed, I will be speaking at Microsoft MIX this year. I&apos;m sure a few people are curious what I&apos;m doing there...</description>
<link>http://www.gskinner.com/blog/archives/2010/03/silverlight_mix.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/03/silverlight_mix.html</guid>
<category>Flash</category>
<pubDate>Thu, 04 Mar 2010 11:06:46 -0700</pubDate>
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<item>
<title>ASDocr Update for AIR 2 Beta 2</title>
<description>ASDocr 1.1 is available. This update provides compatibility with AIR 2 beta 2, fixes a bug that prevented multiple exclude-namespaces values from working, fixes a problem with locating the default output directory on OSX, and correctly opens the last used configuration when you restart the application.</description>
<link>http://www.gskinner.com/blog/archives/2010/02/asdocr_update_f.html</link>
<guid>http://www.gskinner.com/blog/archives/2010/02/asdocr_update_f.html</guid>
<category>Flash</category>
<pubDate>Wed, 10 Feb 2010 12:19:28 -0700</pubDate>
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